Plan:
Start with the pain point: playing Guandan, trying to remember cards, getting confused.
The “lightbulb” moment: “我寻思着,不行,老这么记不住,得找个法子。”
Initial thoughts: “开始我想着拿个纸笔画画得了…”
Transition to something more digital/systematic: “后来一想,不方便,手机老在手上,不如搞个手机上的。”
Describe the simple method I picked (e.g., a simple list in a notepad, or a basic spreadsheet concept, without naming tools directly as “Excel” but rather “那种表格软件”). I’ll focus on the action of tracking.
Detail the “how-to” from a user’s perspective, but as the creator:
起手牌: How I initially recorded my hand.
出牌记录: How I marked cards as they were played. “每出个牌,我就赶紧划拉一下。”
牌堆统计: How I deduced what was left. “牌桌上出了我就减去”
挑战: “这中间可没少出错,有时候一忙就忘了记…”
Improvements: “后来我琢磨着,得更简单点,点一下就记录,别老打字。” Maybe I used different “columns” or “sections” for different suits.
The outcome: “弄出来的玩意儿,虽然看着不高级,但是真管用。” A story about actually using it successfully or failing without it.
Personal anecdote/reflection: Connect it back to why I did it, maybe a funny story about winning or impressing someone, or even just the satisfaction of solving a small problem. This will be the human touch like the example.
Word choice: “掼蛋,” “记牌器,” “琢磨,” “划拉,” “小玩意儿,” “折腾,” “一团糟,” “管用,” “瞎捣鼓.”
Let’s make sure the structure with `
`, ``, `
`, `
` is right.
No `
`. Start directly with `
免责声明:喜欢请购买正版授权并合法使用,此软件只适用于测试试用版本。来源于转载自各大媒体和网络。
此仅供爱好者测试及研究之用,版权归发行公司所有。任何组织或个人不得传播或用于任何商业用途,否则一切后果由该组织及个人承担!我方将不承担任何法律及连带责任。
对使用本测试版本后产生的任何不良影响,我方不承担任何法律及连带责任。
请自觉于下载后24小时内删除。如果喜欢本游戏,请购买正版授权并合法使用。
本站内容侵犯了原著者的合法权益,可联系我们进行处理。
` is right.
No `


